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Eaten Alive Patch 8 Download Pc

Updated: Mar 10, 2020





















































About This Game Don't get Eaten Alive! Explore downtown Boston and the surrounding areas six years after the apocalypse. Point and Click your way through multiple areas including - The city, abandoned buildings, parks, the cemetery, pitch black sewers, the library, the medical research facility and more. Stay alive or you're dead for good. Eaten Alive uses a perma-death system, there's no loading or saving. You have one life. Decide your own fate, make choices and try to stay alive. Find and help other survivors, loot them, kill them or just insult them, it's your choice! Find and collect records, use them at the jukebox and enjoy original music. Eaten Alive has an awesome original soundtrack composed by the super dude Felix Arifin. Join Jim Sterling in his apartment and play video games(mini-games) Enjoy 3 awesome mini-games. The Steam version of the game comes with the Original Soundtrack included.Check out the soundtrack and other work by Felix Arifin here:https://felixarifin.bandcamp.com/album/eaten-alive-official-soundtrack a09c17d780 Title: Eaten AliveGenre: IndieDeveloper:Space Cat StudiosPublisher:Back To Basics GamingRelease Date: 20 Sep, 2015 Eaten Alive Patch 8 Download Pc The permadeath sounds like a good idea...until touch a zombie, die, have to watch a game over screen that takes far too long to get through, and then start over right back at the beginning. Starting over means doing the exact same things you already did in the same order you already did them. If there were randomized elements or at least some sort of checkpoint system it would make the game enjoyable. Think of it like the movie Groundhog Day, where Bill Murray can alter the rest of the day just by making a different choice. There will be none of that in Eaten Alive, as it's straight forward mirroring what you've done and hoping you don't get within spitting distance of a zombie before you can get to that point (and a little further) all over again.As far as death, you only have to graze a zombie and it is INSTANT death. There's no trying to push it away, no kicks to topple them over - you're just 100% done.I like the idea of RPG Maker games that aren't the standard RPG, such as horror or mystery\/adventure. So, with that being the point of interest for me, I went ahead and played this long enough to get a feel for it. I'll play it some more later, but I just hope the repetitiveness isn't going to keep me from getting at least a little fun.So, if you don't care about doing\u2665\u2665\u2665\u2665\u2665\u2665over, and over, and over, and over, buy it, it's otherwise decent. But my final verdict is that some changes need to be made by the developer before it's going to be a recommendable game.. yet another crappy indie game i got some cards from! 10\/10 would keep supporting crappy indie devs to feed my steam addiction again. An object lesson in how not to design a game: Take the worst pixel hunting features from point-and-click adventure games, permadeath without the randomness that makes it meaningful, and characters that are little more than annoying cliches with bad writing. It doesn't feel like a world at all, because you can hardly interact with anything, and the characters are so flat. And there's some random gaming blogger inserted. You just run and hope you find anything interesting, some kind of story, then give up after a while.This game is full of things randomly becoming usable and unusable, forces you to use the mouse for no good reason, the path-finding will usually take you on a route that runs you right into a zombie, the visibility circle doesn't follow you to the edge of maps, it forces you to read bad dialog over, and over, and over every death, it has no Steam integration, you can't alt-tab, and generally has a bunch of bugs all over. The patch that was supposed to fix them didn't. It's not even early access quality. I can't find anything redeeming about it.. Seems like there is potential here, but it suffers from one of the worst problems of the point and click hayday: The ordered puzzle. Spoilers: In order to escape the first room, your character wants a gun, you click around and find a locked door, only then can you interact with the generator (or maybe I missed it earlier because the collision box is actually one tile BELOW the generator). Once you've inspected the generator you discover you need the passcode to turn it off. Only then does the computer show up as interactable, but it's missing a cable. Next go into the room with the door, now one of the boxes that you couldn't interact with before is clickable. You get the cable, take it to the computer, get the code, turn off the generator, zombie immediately kill your only fiend, you say "meh" and walk out the door.Add in the fact that the main character is an immature \u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665 who could use a good spanking if her parents weren't undead, that the world is large enough to make walking around a slog yet empty enough that exploring it is boring, that the map is inexplicably constrained, that the pathing is buggy as hell,... well the whole thing is just a mess.I'd say maybe put in on follow and wait until it's been propped up a little.I bought this on sale for 15 cents and kind of wish I hadn't, but in good faith I can't really ask for a refund. Bad game or not I did get 15 cents worth of play out of it.. 1.6 hours playing. didn't worth the price. at least for a game that cheap make a save game feature will ya?it's buggy as hell. make an inventory slot. this is an RPG maker game, why remove such feature. when you have crowbar or key, you don't even know what to do with them except spamming clicks on every "!" sign. and the hell with the mini games, just focus on your game first.refund!. The game currently offers only about an hour of gameplay and is missing many of its stated features. It is either unfinished or bugged, despite the fact it is NOT an early access title.

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